Attunements

Attunements

Attunments are the capability to modify a Trait or gain an ability by using spiritual energy and Will Power. All Attunments start at -40% modifier have the following modifiers:

  • Costs WP (Modeled on Costs Fatigue) -10%: All Attunements cost 2 WP per level per minute to use. Maintaining them costs 1 additional point per level after the first minute
  • Requires Will Roll -5% : Each use of an Attunement requires a Will roll to activate
  • Takes Extra Time -10% : Each use of an Attunement takes a 1 second Concentrate Maneuver
  • Magical -10% : Equivalent to Mana-Sensitive on B34 (Will Roll is at -5 in low-mana areas)
  • Limited by Ritual Magery -5% : A character can have only ((Ritual Magery + 1) * 4) Combined Levels in all Attunements, and the maximum level in any attuneme. Thus, a character with Magery 0, can have 4 total levels in all attunements. Any given attunement can go no higher than 4 levels.

Characters can further limit their Attunements as befits their particular origin. Spirit Warriors will typically have Pact and Temporary Disadvantages, while Rogue Elements might have Uncontrollable or Emergencies Only.

Attunement: Withstand (DR) [3 / Level]

+3 DR [15] @ -40% (Tough Skin) + -40% = [3]

Attunement: Survive (HP) [6 / Level]

+5 HP [10] @ -40% = [6]

Note, when this wears off, you lose all of the HP against your normal HP score. This can result in a character’s instant death after it wears off.

Attunement: React (DX) [16 / Level]

+1 DX [20] @ -40% = [16]

Attunement: Perceive (Per) [3 / Level]

+1 Per [5] @ -40% = [3]

Attunement: Enforce (ST) [6 / Level]

+1 ST [10] @ -40% = [6]

Attunements

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